Saturday, July 28, 2012

Felix Jaeger and Gotrek rules

I went and dug up the rules for Felix and Gotrek for my own use, but he I know how to share.



Gotrek and Felix are two itinerant wandererss whose travels across the Old World and beyond have taken them into many battles. Gotrek and Felix are a special kind of Dogs of War unit and can be included as a Rare choice in any army of Dwarfs, Empire, Bretonnians (although they are not normally allowed Dogs of War) or Dogs of War (see WD 251 and 252). They must be fielded exactly as detailed below, and may not be given any additional equipment or magic items.

Gotrek and Felix form a skirmishing unit of 2 models. Even though they must remain together both are characters and all the rules for characters apply (challenges, targeting restrictions, victory points, etc.). They can move freely like other skirmishers, and have a 360 degree arc of sight.

Profile
M
WS
BS
S
T
W
I
A
LD
Points
Gotrek Gurnisson
3
7
2
4
5
3
5
4
10
293
455
Felix Jaeger
4
5
5
4
4
2
5
3
8
162

Weapons: Gotrek carries his Rune Axe, Felix is armed with the Wyrmslayer Blade.

Armour: Felix wears light armour.


SPECIAL RULES

GOTREK
Gotrek Gurnisson is the most accomplished Slayer in the Warhammer world, having felled mighty creatures from the Badlands to the Realms of the Chaos. As a Daemon Slayer he is Unbreakable and while he lives so is Felix. In addition, Gotrek's Strength is always equal to the Toughness of his target, unless it would normally be higher. This means he always wounds on a minimum of 4+. His modified Strength is used for armour save modifiers. Note that for Gotrek there is no maximum limit to how high his Strength can be increased with this skill. As a Dwarf, Gotrek hates all greenskins, and pursues and flees 2D6-1". Whilst Gotrek is alive, Felix may only flee and pursue 2D6-1" as well. Note: Gotrek is also relentless (may march within 8" of the enemy) although as a skirmisher he may already do this.


GOTREK`S AXE
Gotrek's mighty Rune Axe is empowered with potent spells of cutting and cleaving. For each of Gotrek's initial Attacks that hit, he gains one extra Attack. Roll to hit with his first Attacks and then allocate and roll to hit for any bonus Attacks he gains. In addition, any opponent with Toughness 5 or more who suffers a wound (after saves, etc) loses 2 wounds.


WYRMSLAYER BLADE
This enchanted sword thirsts for the blood of dragons, urging its wielder to confront these monstrous beasts and imbuing them with unnatural ferocity and speed.

The Wyrmslayer Blade adds +2 to Felix's Attacks. In addition, if there is a Dragon within his charge range you must delcare a charge against the Dragon. Against Dragon's, the Wyrmslayer blade allows Felix to re-roll missed attacks and failed rolls to wound.


GOTREK`S DOOM
The Dwarf Ancestor Gods seem to have some plan for Gotrek, driving him towards an unknown doom. Since swearing his oath to accompany the Slayer, Felix has also been bound into this mysterious destiny. Although this means that they are forever wandering, unable to settle, they are also able to survive battles that see thousands of others die. To represent this, Gotrek and Felix have a 4+ Ward save and Magic Resistance (2) - note this is two dispel dice for the both of them, not two each. However, Gotrek may never join a unit, and so while he still lives Felix may not join a unit either. If Gotrek is removed as a casualty, his Doom has no further effect on Felix.

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